![]() Eventually, MicroProse licensed Mythos' code and their internal UK studio created Terror from the Deep within a year, while Mythos Games began developing Apocalypse. Julian Gollop felt that the only way to do so was to change the graphics and make minor changes to the gameplay. ![]() MicroProse wanted Mythos Games to make a sequel to Enemy Unknown in six months. Destruction of T'Leth by the player results in victory but also accidentally results in another worldwide environmental cataclysm, destroying the ecosystem of Earth and setting the stage for the third game in the series, X-COM: Apocalypse. X-COM, which had been disbanded after the first alien war, is revived by the Earth's governments to fight this new menace as the aliens' ultimate goal is to reawaken their supreme leader, a being that cannot be stopped once revived.Įventually, it is revealed the aquatic aliens, cousins of the Sectoids from Enemy Unknown, came to Earth on a massive spacecraft, known as T'Leth, that crashed into what is now the Gulf of Mexico 65 million years ago, causing the extinction of the dinosaurs. After awakening, the aliens proceed to terrorize seagoing vessels and port cities, kidnapping humans to perform bizarre genetic experiments on them. Following the destruction of the alien Brain on Cydonia, a transmitter remained active there which awakened a group of aliens under the Earth's seas who had lain dormant for millions of years. ![]() Terror from the Deep is set in 2040, four decades after the events of Enemy Unknown.
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